Introducing 'A-Player' to coach young adults and women.
Using gamification to engage teens in learning.
Building leadership skills and emotional intelligence.
Providing positive role models for personal growth.
Creating a ripple effect of positive change in communities.
We're literally making the world a better place, one person at a time, one mindset at a time.
In this episode of IAMACOMEBACK, Mark Jennison and Kevin Gauthier introduce 'A-Player,' a new initiative aimed at coaching young adults and women. The programme's goal is to cultivate leadership and emotional intelligence in the younger generation, giving them the tools to lead successful lives. Kevin shares his vision of using gamification to make learning fun and engaging for teens.
By tapping into their interests in video games and sports, A-Player aims to build strong, resilient leaders who can navigate life's challenges without resorting to alcohol or drugs. Mark and Kevin discuss the importance of providing young people with positive role models and a solid foundation for personal growth. They emphasise the need for a system that not only teaches valuable life skills but also instills a strong sense of identity and purpose.
The episode highlights the transformative power of mentorship and the potential for A-Player to create a ripple effect of positive change across families, schools, and communities. If you're looking to help the next generation become strong, confident leaders, this episode is a must-listen.
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Mark Jennison
Mark Jennison
Introducing A-Player. Leadership For Your Kids
Introducing A-Player. Leadership For Your Kids
Introducing A-Player. Leadership For Your Kids
Wednesday 4th September 2024
Discover 'A-Player,' a new initiative by IAMACOMEBACK focused on coaching young adults and women to become strong, resilient leaders.
IAMACOMEBACK is a movement by executives and business owners to get control over their drinking addictions. We're on a mission to change the meaning of addiction and to put power back in the hands of ...(view more)
Introducing 'A-Player' to coach young adults and women.
Using gamification to engage teens in learning.
Building leadership skills and emotional intelligence.
Providing positive role models for personal growth.
Creating a ripple effect of positive change in communities.
We're literally making the world a better place, one person at a time, one mindset at a time.
In this episode of IAMACOMEBACK, Mark Jennison and Kevin Gauthier introduce 'A-Player,' a new initiative aimed at coaching young adults and women. The programme's goal is to cultivate leadership and emotional intelligence in the younger generation, giving them the tools to lead successful lives. Kevin shares his vision of using gamification to make learning fun and engaging for teens.
By tapping into their interests in video games and sports, A-Player aims to build strong, resilient leaders who can navigate life's challenges without resorting to alcohol or drugs. Mark and Kevin discuss the importance of providing young people with positive role models and a solid foundation for personal growth. They emphasise the need for a system that not only teaches valuable life skills but also instills a strong sense of identity and purpose.
The episode highlights the transformative power of mentorship and the potential for A-Player to create a ripple effect of positive change across families, schools, and communities. If you're looking to help the next generation become strong, confident leaders, this episode is a must-listen.